- Battlebots video game xbox 360 full#
- Battlebots video game xbox 360 password#
- Battlebots video game xbox 360 series#
Battlebots video game xbox 360 full#
The body saw that rings around full body spinner robots seems to do next to no damage, hammers seem to deal their damage if they hit close enough to a robot and will even deal that damage between hammer swings if you just keep smashing away with them relentlessly, and even seemingly reliable weapons like the vertical saw can sometimes do far less than you’d expect from one of the sport’s best weapon types. The other weapon types besides the flipper don’t always get off much better. However, don’t be surprised if a battle comes down to a single point even after one side seemingly did more damage or controlled the pace of the battle more as the game fails to parse its more abstract metrics in a reasonable manner. We can’t see into how the game judges strategy but presumably it bases its score on how you attack or utilize arena hazards, but one side often has 1 or 2 strategy points so it seems to be a score given to the player who was a clear winner anyway. Aggression seems straightforward, but ramming into your opponent every chance you get somehow can count as very little aggression, seemingly based on a poor attempt to determine who initiated contact. Damage is displayed as an easily understood meter during the fight and bots smoke and burn to show how poorly they’re doing, but what the game considers aggression and strategy is hard to understand. If neither side has been eliminated through any available means though, the victor of the match will be determined by the judge’s decision, the game rewarding points based on damage, aggression, and strategy. If you have simulation difficulty on flips can be dangerous, but switch to arcade settings and all flipping tactics become invalidated as now any bot, regardless of its design, can get back up, so one of the game’s settings can completely remove the danger of a certain subset of bots. In a typical BattleBots bout you have 3 minutes to pit whatever bot you’ve built against the opponent’s creation, victory achieved either when they’ve been damaged to the point they can no longer move or they’ve otherwise been incapacitated in a way that prevents movement such as being flipped upside down. These weapon options all make an appearance in BattleBots: Design & Destroy as do a few less typical choices such as drills and even a rotating mace, but despite a decent amount of weapon variety, their effectiveness is never guaranteed. Less damage focused designs exist as well for quick eliminations such as flippers that can turn rival robots onto their heads where they can become immobile, some focus on clamping down on an enemy and moving them towards the hazards built into the Battlebox, and a few aren’t much more than a full body spinner where anything that touches their quickly rotating body will lead to instant damage. Weapons can include thing like large spinning saws and discs for shearing off metal, hammers that shake up the internal wiring of their targets, and spinning drums that grind up whatever they touch. Thankfully, despite being limited in design by what is technologically feasible, these robots can put on some spectacular shows thanks to the creativity the designers bring to the table. Rather than starring human-shaped machines battling it out like in a cartoon, BattleBots are real machines grounded in the rules of physics and design, meaning many of them are somewhat small boxy creations that rely on special tools to tear into each other.
Battlebots video game xbox 360 series#
The BattleBots television series is a robot combat show that’s appeared across a few networks across the years.
Battlebots video game xbox 360 password#
While there were some bug fixes between the two versions of the same game, the ability to save was entirely removed and replaced with a password system, so while Beyond the Battlebox is likely the more convenient version to play, Design & Destroy seems to basically play the same. BattleBots: Beyond the Battlebox released first for the Game Boy Advance, but not even a year later it was rereleased with the name BattleBots: Design & Destroy, the main difference being that the game cut back the capabilities of the game cartridge.
After watching the remote controlled robots tear each other apart, I got the idea to go see what kind of BattleBots games there are I could play, and I came across a rather curious situation where there are seemingly two BattleBots games but they are actually just the same game with a few minor tweaks. After a chance Youtube recommendation put a BattleBots fight in front of me a while back, I decided to go and look at how the series had been doing since I last checked in… and ended up watching every robot fight of the latest season.